To begin with, I need to mention that the game’s default plain level is 60. It is also important to know that all water manipulation takes time, and even if you can speed up the game’s simulation (which is highly recommended), you need to be patient. This is not valid for ponds or any other water surfaces separated from outside water. The first thing I will cover is large water surfaces like seas and lakes. Considering what you can gain from this tool, it outweighs the learning curve and when I saw the fantastic waterfalls that some users have made, it made me want to learn more. Depending on your terrain configuration and water sources, you can create big lakes, small rivers, and fantastic waterfalls. Water can sometimes be very fickle and it takes time to see the impact on your map. Seas, Lakes and Large Water Surfaces in Cities: Skylines If you are not familiar with his name, he is famous for a large number of quality maps in the Steam workshop for Cities: Skylines, so his guide is a perfect reference. Also, after you have read it, bear in mind it’s “as short as possible” explanation but if you want to know more, head over to this extensive and well-written guide from no other than MrMiyagi – Making Maps with Mr Miyagi – Guide, Tips and Resources. You will still have to know how terraforming tools work, so if you haven’t read the previous article, head on over here and make sure you do because I will be continuing on that. It also requires you to be patient because even if you can speed up the game simulation, it takes time for water to settle. Even if this tool has only 2 options, it is far more complicated than any other in map creating.
In the previous article about Cities: Skylines, I mentioned terraforming tools and left water creating and manipulation for this article.